
A showcase of innovative product design.
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I'm Mike,
nice to meet you.
I approach product design the way I approach communication: with clarity, structure, and restraint. Good UX isn’t just functional. It guides, reveals, and respects the user’s time. The best interfaces don’t announce themselves. They speak just enough, then step aside.
I also write fiction. That work sharpens how I think about narrative, pacing, and detail. It reminds me that attention is earned, and that every element has to justify its place. That mindset carries into every design decision I make.
I believe that there's one principle that must underlie all design:
Have something to say, say it in as few words as possible, then stop talking.
A deeper dive
How I got started in product design & UX
I started in visual design—mostly print and digital—but kept getting pulled toward how people interacted with the things I made. That curiosity led me into product and UX. I still value first impressions, but now I focus on whether something works, makes sense, and holds up across use cases and devices. My visual background gives me an edge when it comes to polish and cohesion—but strong design only matters when it supports the experience.
What I've been working on
I’ve worked on internal tools at EA, built design systems from scratch, and led branding efforts for teams spanning multiple products. In the wellness space, I helped redesign responsive web and mobile platforms with a focus on provider workflows and onboarding. Across roles, my work has focused on simplifying complex tools—collaborating with engineers, PMs, and researchers to create solutions that are durable, practical, and easy to maintain.
What I'm curious about
I’ve been exploring how AI, accessibility, and systems thinking can help teams build more resilient, inclusive products. I’m especially interested in design operations and how scalable systems and clear tooling support long-term product health. Lately, I’ve been focused on how teams make decisions, how those decisions take shape in tools, and how to design experiences that are easier to maintain, easier to extend, and easier for more people to use.
A Final Study:
Self-Publishing Through a UX Lens
This final case study documents the end-to-end process of writing, designing, and independently publishing a series of literary horror novels. It covers everything from story development and beta reader feedback to cover design, formatting, and accessibility-driven revisions.
